ELDAR SHADOW SPECTRES PDF

Thank you for asking me. Click to read on, or check out the Tactics Corner for more reviews and strategies. Overview On the tabletop, Shadow Spectres are your pretty typical aspect warrior unit. Special Rules and Wargear As Craftworlds units, Spectres come with a couple of rules as standard; they have Battle Focus and so can advance and shoot normally as well as Ancient Doom allowing them to reroll misses against Slaanesh in combat.

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Shadow Spectres Eldar Aspect Warriors in combat The Shadow Spectres are a recently re-discovered group of Eldar Aspect Warriors who specialise in the deployment of highly-mobile, infantry-based anti-armour firepower who are experts at striking at enemy vehicles from concealment and extreme long-range.

Armed with Prism Rifles, each a potent anti-tank weapon, and equipped with Jetpacks, their mobility allows them to hunt down their chosen targets with the implacable patience of the dead, materialising seemingly from the very air to unleash their overwhelming firepower.

It is therefore appropriate that the Shadow Spectres Aspect Shrine has historically been associated with the Wraithguard. Traditionally, Eldar who lose their lives in service to the Shadow Spectres Shrine have their Spirit Stone transferred to a Wraithbone combat walker body; in turn, the Wraithguard have acted as the guardians of the Shadow Spectre Shrine for many Terran millennia.

Shadow Spectres are equipped and armed with Jetpacks, Holofield emitters, and Prism Rifles, which are infantry versions of the massive Prism Cannons deployed on Eldar Fire Prism grav-tanks. These weapons release highly focused blasts of laser energy that can vaporise the armour of even the heaviest vehicles. The Shadow Spectres use their Jetpacks to remain highly mobile across the battle space and to find the most advantageous terrain from which to strike against enemy armoured vehicles.

Additionally, Shadow Spectre Aspect Warriors are capable of combining the power of their Prism Rifles using a sophisticated targeting matrix known as the Ghostlight. Asurmen, also known as the Hand of Asuryan, was the penultimate warrior of all the Eldar, for his extraordinary powers placed him at the Pinnacle of Might. Prior to the Fall of the Eldar , Asurmen was the Eldar who led the Craftworlds away from the ancient Eldar homeworlds of their now lost interstellar empire and it was he who founded the first of the Aspect Warrior Shrines, the Shrine of Asur, upon a barren world of the same name his people initially settled.

Asurmen found that he could not give up the Path of the Warrior to follow a different Eldar Path , for he desired to use his skills to protect what remained of his species after the birth of the Chaos God Slaanesh , "She Who Thirsts. Those Eldar learned at the feet of their master, and in turn they assumed the mantle of Exarchs before spreading throughout the galaxy.

The first Exarchs, the Asurya, the children of Asurmen, were the greatest of his students and went on to become the Phoenix Lords of the other Aspect Shrines, the first masters of the other specialised Eldar combat disciplines. It was then that the different Warrior Aspects were formalised within the culture of the Eldar Craftworlds, taking as their model the skills and teachings of their founders.

Irillyth was once one of these disciples of Asurmen, and became the founder of the Shrine of the Shadow Spectres Aspect on the Mymeara Craftworld. The Eldar mythic cycles speak of a time when, during his training under Asurmen, Irillyth was gifted with a terrible vision.

In it he saw the destruction of the Mymearan Craftworld at the hands of an intelligent alien race that was, even then, still in its infancy. Still reeling from the near-destruction of the Eldar race during the Fall, Irillyth vowed not to allow any more of his kind to be wiped out, and he set out to find the threatened Craftworld and prepare it for the battles that lay ahead of them.

Searching the pathways of the Webway for decades for his lost brethren, he imparted his skills to other Craftworlds as he travelled, but the location of Mymeara continued to remain elusive. During this time, the legends of the Phoenix Lords also tell of the many great battles Irillyth fought against the creatures of Slaanesh that had infiltrated the great Eldar Labyrinthine Dimension. Whilst exploring a particular region of the Webway that he had never come across before in his travels, Irillyth was confronted by a Greater Daemon of Slaanesh who had broken through from the Warp and had set about opening up sealed portals for its brethren to flood through into the Webway.

Irillyth battled the Greater Daemon even as its infernal followers poured through the breach, searing away yet more of the protective Eldar runes from the bindings on the portals. It is unknown how long this battle lasted, but eventually Irillyth proved to be victorious and cast the terrible creature and its fell minions back from whence they came.

Once he awoke, Irillyth found the portal that led to Mymeara and set about training its warriors in his ways of war, namely stealth, swiftness and all-consuming firepower. He spoke of his original vision and of the terrible fate that awaited the people of Mymeara, but he provided the frightened Eldar the hope of preventing such a terrible outcome if he launched a preemptive assault upon their enemy before they became unstoppable.

After many Terran decades had passed, the Mymearans had to accept that their brethren had undoubtedly been killed and that the Phoenix Lord had fallen.

He was no single warrior, but a psychic gestalt collective of those individual Exarchs that had become him over the centuries, their souls held within the Spirit Stones that adorned his armour and wargear. And so, Irillyth remained trapped within the cave, his spirit awaiting the day he would be rediscovered and the Shade of Twilight could be reborn to serve the Eldar race once more.

Soon the Shadow Spectre Aspect Shrines were deserted, becoming dark, haunted places in the Craftworlds shunned by most Eldar. To them it was just another part of their culture lost in the continuing downfall of their race. Eventually, the Shadow Spectres Aspect became extinct on all of the known Craftworlds or so it was thought by the Eldar, who did not know that a small number of Shadow Spectres had remained active on long-hidden Mymeara.

Bel-Annath, a Farseer of the Mymeara Craftworld, led a mission to re-animate the spirit host of the Phoenix Lord, and succeeded. Shadow Spectres normally operate in squads of Aspect Warriors, not including their Exarch.

An Exarch has travelled so far down the Path of the Warrior that he or she can no longer leave it and so dedicates him or herself fully as a high priest of Khaine in service to the Aspect of the War God that he or she represents. Exarchs wear more elaborate and ornate versions of Aspect Armour which incorporates the spirits of their past wearers, granting an Exarch not only wisdom and knowledge stretching across the millennia but a raw pool of potent psychic energy that can be used in combat.

This warhead detonates with a small explosion that unleashes a powerful electro-magnetic pulse that overloads Cogitator computer systems and blinds Autosenses, disabling them. Exarchs are highly experienced warriors who are capable of judging the best opportunities for the squad to withdraw, regroup, and take up a new firing position that will enhance their combat effectiveness against enemy armour.

During his training under Asurmen, Irillyth was gifted with a terrible psychic vision of the future. In it he saw the destruction of Craftworld Mymeara at the hands of an unknown alien race.

Still reeling from the near-destruction of his race during the Fall of the Eldar in the 30th Millennium, Irillyth vowed not to allow any more of his kin to be wiped out and he set out to find Mymeara and prepare it for the battle that lay ahead. Thus was a new Warrior Aspect born. Irillyth eventually disappeared and was thought lost to the Eldar race.

Or so it was thought. He successfully reanimated the spirit host of the lost Phoenix Lord, and the Shade of Twilight was reborn to serve his race once more and to revitalise the Shadow Spectres Aspect on all of the Craftworlds. As the Eldar possess a highly developed appreciation of beauty they will oft times incorporate other gems simply for aesthetic decoration.

This weapon relies upon the same Eldar weapons technology as that found in the far larger Prism Cannon , a vehicle-mounted anti-tank weapon carried by the Fire Prism gravity tank. Prism Weapons are considered a marvel of design even by the sophisticated technological standards of the Eldar. The delicacy of such control allows for speed, reactivity and maneuverability unknown to the other intelligent races of the galaxy.

These robes incorporate billowing, semi-transparent threads that seem to possess a life of their own. Other tracery includes a vine pattern. Mainly associated with the Craftworld of Biel-Tan , this example is probably a far older design that has been adopted by that Craftworld.

Some of the runic symbols witnessed being used by the Shadow Spectres on Betalis III incorporated other designs that have also been adopted by other Craftworlds.

Originally these older symbols were probably in wider use amongst the Eldar. It is believed that this particular rune symbolises the twisting path of fate, including attributes such as destiny, fecundity and the journey of the immortal spirit through life and death.

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Aspect Warrior

Shadow Spectres Eldar Aspect Warriors in combat The Shadow Spectres are a recently re-discovered group of Eldar Aspect Warriors who specialise in the deployment of highly-mobile, infantry-based anti-armour firepower who are experts at striking at enemy vehicles from concealment and extreme long-range. Armed with Prism Rifles, each a potent anti-tank weapon, and equipped with Jetpacks, their mobility allows them to hunt down their chosen targets with the implacable patience of the dead, materialising seemingly from the very air to unleash their overwhelming firepower. It is therefore appropriate that the Shadow Spectres Aspect Shrine has historically been associated with the Wraithguard. Traditionally, Eldar who lose their lives in service to the Shadow Spectres Shrine have their Spirit Stone transferred to a Wraithbone combat walker body; in turn, the Wraithguard have acted as the guardians of the Shadow Spectre Shrine for many Terran millennia. Shadow Spectres are equipped and armed with Jetpacks, Holofield emitters, and Prism Rifles, which are infantry versions of the massive Prism Cannons deployed on Eldar Fire Prism grav-tanks. These weapons release highly focused blasts of laser energy that can vaporise the armour of even the heaviest vehicles. The Shadow Spectres use their Jetpacks to remain highly mobile across the battle space and to find the most advantageous terrain from which to strike against enemy armoured vehicles.

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Warhammer 40,000/Tactics/Eldar(8E)

Each Aspect was founded by a warrior known as a Phoenix Lord , who serves as the ultimate embodiment of that Aspect. Dire Avengers were the first Aspect Warrior path and the original founder of their temple was Asurmen , the first Phoenix Lord. They are good all-round troops. In battle Dire Avengers operate in squads of five to ten warriors, which sometimes includes an Exarch, and can ride into battle within a Wave Serpent transport.

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